• Summer 2004
  • The computer science co-op placed me with Company X. This
    was my second summer with the company. They allowed me to learn and
    explore areas with which I was not familiar or proficient. I worked on
    building databases and the company’s intranet. As the projects
    developed I gained a more profound appreciation for quality assurance
    measures.

    The company I worked for genuinely cared about their interns’
    experiences. My internship allowed for practical application of the
    foundation material I learned in class. Company X focused on my
    strengths while allowing me to learn new skills. They allowed me to
    learn as I progressed. My relationship with Company X was extremely
    positive and I hope it continues in the future. I would definitely
    recommend participating in the computer science co-op.
  • This summer I worked with Company Y. During the first few
    weeks I determined why a few of their applications were crashing in
    Windows XP, using the debugger in Visual Studio 6. Then I found some
    bugs in one of their tcl apps that were causing incompatibilities,
    which ended up involving DDE, an old messaging system in Windows.

    For most of the summer, I worked on developing a new graphing
    application, which I think they decided to call SCORPIO. Unfortunately
    they didn't know the best way to design the application, but still
    expected me to follow their design. Their company had an old GL library
    for graphing bar graphs, line graphs, and polar plots which appeared to
    have been written in the early '90s, and they insisted that I use it
    despite the fact that it was outdated and poorly written and didn't
    have the functionality we needed. A programmer had "slapped together"
    an application to demonstrate the capabilities of the library, and they
    insisted that I use it as a basis for the new application. Before I
    even started, the project depended on over 20 of their other projects
    and libraries because of the way they like to use their own
    implementations of everything.

    I later found out that they expected my application to "take live data
    from any arbitrary source of raw data" including SQL databases, be
    "pickable" which involves clicking on something in the graph and
    somehow seeing "more information" on what it is composed of, display 3D
    graphs, etc. The requirements for the app were cloudy throughout
    development, though the management didn't really understand this. I
    created new graph types, including "kiviat" with a bézier smoothed
    outline, used OpenGL's selection functionality to pick items on the
    graph, created live graphs that read from SQL tables, created a tcl app
    that ran instances of the graph in panes,  but eventually had to leave
    several of their requests to other programmers when I left. I was
    invited to telecommute from France or work part time Spring semester.

    I feel that I learned alot about debugging applications from this
    experience. Also, I believe that I know more about what type of designs
    are hard to debug and update. I also learned more about how to use and
    debug OpenGL. My personal decision not to use MS Windows has been
    reinforced by experiencing GUI and api programming in Windows. I had
    the experience of working on a large project tree with other
    programmers using CVS with dependancies that are constantly being
    updated. I will consider working part-time in the Spring, depending on
    how they describe what I'll be doing.

  • Summer 2003
  • The project I worked on was GVP, Global Visualization Process, which is the main effort of the CTL lab at the moment. GVP runs on a multiprocessing machine, and currently uses a database of approximately 130GB of ground imagery and terrain data; this is considered a small database, since most of the world is in only 20km resolution, while certain parts are covered with 3 inch resolution data. The program consists of two parts, the object manager and the viewer. The object manager is developed completely in-house, while the viewer depends on OpenGL Performer (they're currently moving to Open SceneGraph). I worked closely with both the object manager and viewer APIs to develop various applications for GVP; for example, I had to find raw air traffic data from an FAA radar station and wrote an interface to insert the data live into GVP. I wrote an interface for controlling the view with a mouse. I updated applications from previous versions of GVP, and debugged code that NASA was trying to use to track the shuttle debris using GVP, as well as several other projects. The development was all in C and C++, on SGI and Linux machines. I had a good experience in general. It was a good environment to work in. They were interested in teaching me, as well as having me contribute to the lab. I got to use alot of skills that had become rusty, including lots of trigonometry and geometry, as well as all sorts of different programming techniques, learning how to work on a large project with several contributors, etc. I believe I would work there again.

 

  • My main responsibility was to design and implement a bookmark manager to run in the OpenACS community system. The eventual goal was to create a system that would provide an accessible online location from which a user could store and browse their bookmarks yet would also attempt to help the user organize those bookmarks in way that was meaningful. My system ended up being much less full featured, supporting only the basic manipulation mechanisms such as add, edit, and delete. There are many reasons for this. First of all, I let my take on too much. For instance, I was interested in adding functionality that would import and possibly even export bookmarks in the format used by Microsoft's Internet Explorer. While such functionality would have been very likely useful, but I should have given it lower priority and not allowed it to distract me from the core, necessary functionality that should have been my focus.Secondly, and perhaps more significant, was the scope of the project itself. It accomplish my goal, I had to familiarize myself with an entire software stack that I had previously only had limited experience with. Much of this was quite insightful with respect to real world software development. There's a world of difference, for example, between a lab assignment and a functional product. Similarly, there�s more to API calls than simply reading the synopsis and memorizing the order of the parameters. Also, data modeling is almost an art unto itself. Overall, I would say the experience was remarkably positive. Although I did not accomplish as much as I would have liked, I did accomplish quite a bit. I would gladly do this again, especially since next time I will have gained some more skills that would have been invaluable to have (such as when to use which algorithm and so forth).

 

  • I learned a lot while working there. I had to learn new skills to complete the tasks they desired. I felt that the introductory computer classes gave me insight into how I should complete tasks but I had to apply the use of newly acquired abilities. I worked in Macromedia's FlashMX to create a demo of exisiting software. This required me to manipulate images. I did this with Macromedia's Fireworks. I also worked on creating some pages for an intranet that was being built. For this I learned html and some basic scripting (jscript and vbscript). Between projects I aided a coworker on a project in Access. I learned some of the utility of the software. The on job experience I received was exceptional. Given the oppertunity I would most definitely work for RMC again. The only problem I had was that I always did not have enough work to do. I took this position because I had never used computer science outside of the classroom and wanted to confirm if this was what I really wanted to do. As a result of the internship I found myself wanting to learn much more about the field of computer science. There are a multitude of aspects of programming that I found to be interesting. As I sought to learn more I found that the web and my library cards were my best friends. I enjoyed the internship, would do it again, and recommend it to any other St. Mary's student.

 

  • My main project this summer was building a virtual 3D model of the future St. Mary's boathouse using Maya and the blueprints provided to me by facilities. At the end of the summer, I was working in coordination with Brian on using Macromedia Director to be able to provide an online, interactive version of my project. I also did some web design for Josh; most notably a redisign of the SMCM Virtual Tour webpage which should be online shortly. At first this summer I was very disillusioned with the CS COOP program since it seemed like I was getting the run around from the company I was supposed to work for. I was in contact with them for about 3 weeks before they finally decided that they didnt have the money for me to work for them. As it turned out, this was the best possible thing for me this summer as I got to work on campus and get some great experience learning Maya. In fact, I am now going to be continuing the work that I began this summer in my SMP which I am doing this year.

 

  • I've been working on the First Responders Automated Data Tool (FRAT) project. FRAT is a system that allows field units such as police or EMT's to access an encyclopedia like data set from a handheld, laptop or desktop and also access various utilities, such as a bomb blast proximity calculator and others. The encyclopedia part features a network browser that allows the application to connect to desktops running back at the station to get download additional libraries. My part was writing the network utilities that found the other machines running the FRAT system, connect to them to see what libraries were available, and the ability to send and receive files and directories between them. I thought this experience was incredibly good. I got to see how things were down in a larger company, as well as how a large software package is built from the ground up. I also learned a lot of programming and software design tips and ideas, and new tools such as .NET and C#/. My supervisor did a good job in giving me a good amount of work, as well as working me through things I was doing for the first time. It worked out well enough that I am going to keep the job through the semester.

 

  • I started May 19th and I will be working until December 31st and possibly longer. I'm a member of two different working teams: The Help Desk and the Network Team. Both of these two groups combine to form an IT department and I am the only one who works in both teams besides the program manager Patty. On the network side I monitor our intrusion detection programs and our bandwidth along with the packet shaper. I also work in our switch board 'closets' which is a main frame of the network between the two buildings at exploration drive owned by AIS. Users on base and in our building need communication and that link is run in our building as well as a Virginia beach office and before the purchase of Veridian we were linked with Veridian Corp. On the Help desk team I responded to tickets sent in by customers for any computer or network problems they may encounter. 5 people on the Helpdesk team plus my self maintain approximately 700 computers. The help desk team is a customer oriented team. Our fellow employees are our customers. Also on the help desk team I prepare computers for new hires, join them to the domain and set up each user's profile. I also am responsible for updating all computers I work with, with all the patches, updates, drivers, etc, for all the software and hardware on the computer. I've have thoroughly enjoyed working at the building which was owned by 3 or 4 different official and temporary names during one summer. My supervisors on each team keep me involved and always have something for me to do. I've learned more than I thought I would about networking. To answer the question as to whether I'd work there again; Well, I'm staying there for twice as long as originally planned, and hopefully longer than that. This has been a great experience for me so far I truly feel like part of the teams I work with.

 

  • Summer 2002
  • I had a wonderfull experience with my company this summer.  I was the head developer on my own software project.  I learned alot about how to delep a large project.  Such as the importance of writing reusable code.  I would have to say that my summer experience was invaluable to my development as a software engineer.
  • I was warmly welcomed to the company by my immediate managers during the interview process. On my first full day, I was introduced to the department employees and my office mate. On the second day I was invited to meet, along with 2 new full-time employees, the division vice-president.  He explained his vision for the division and management's vision for the company. The IT department had me setup, almost immediately, with phone service, a computer, a network account, and an email account.  During the summer there were two after hours parties and two luncheons, all of which I was invited to participate in. And, on my lastday I was taken out to a farewell lunch by my department.
  • My internship was a valuable learning experience. I was able to see and practice computer science in the real world while learning new skills and tools. My internship allowed me to apply and refine the knowledge I gained from my programming and software engineering courses. I was able to see the team and business aspects of software engineering projects, which I discovered are exceptionally interesting. The projects I was given applied to a real product, and as such had to be completed in a timely manner. My coworkers and boss were (and continue to be, now that I work for the company part-time) friendly and professional yet quite
    humorous and relaxed. This was a very valuable experience.
  • The internship was rewarding.  I learned a great deal about IIS and other important aspects of the IT department.  I also got to work with some databases.  The people were extremely helpful and kind, and they asked me if I would like to return during the school year.  It was a great and useful experience, and I recommend it to any computer science major.
  • My experiences during my co-op were extremely rewarding.  After my advisor had a chance to test my abilities he immediately began challenging and teaching me more about computer science than i had originally expected.  Learning to write COM objects and static as well as network-based SQL databasing almost right off the bat.  I was also taught how to work with the hardware aspects of computer science.  Something i hadn't previously been in to.  Despite my lack of previous knowledge on many different aspects of the co-op they were always helpful in teaching and explaining new things in a way that made me understand them perfectly, as if i had always known them.  
  • Summer 2001
  • It was good experience to get out into industry and learn from work experience and not simply classroom instruction.  I learned much more practical aspects of CS as opposed to the theory that I was learning in the classroom (not that theory isn't great but the practical aspects are what get you jobs).  I learned a lot about how CS applies in the real world and what that type of work is like.

 

  • I have had an incredible experience during my internship.  I have gained much need experience programming tin the real world.  Also I have got to do cool stuff like, stay onboard the Carrier USS Stennis, where we performed flight testing for 10 days.

 

  • Well (the company) struck me as the kind of company that joined the coop but really did not need an intern. I ran around a lot and wasn't as productive as I would've liked.

 

  • The Coop enabled me to get a better understanding of how computer science works in a job enviornment. 

 

  • My experience was pretty good.  I learned a lot about the way the industry works and also some more valuable skills than can be learned in the classroom.

 

  • The co-op is defiantly the best program the comp. sci. department offers and, in many ways, is probably more important than any one class you will take.  You learn so much that you can’t possible learn in class about working with people and how to act in a work environment.  Plus, since you already have two years of experience behind you, employers are more impressed, and you feel less intimidated by going into the work force.

 

  • At my internship I have been working on a GUI (Graphical User Interface) to a simulation program referred to as JIMM.  I have been using both Tcl/Tk and C and C++ in the development of this application.  Overall, my experience has been good, and I feel like I am being treated as part of the team with this employer.

 

  • I learned a lot. The environment was friendly and conducive to learning. Most of all our supervisor (name withheld) was an excellent resource - he made extra effort to involve us in different learning experiences (expos, tours, etc.)